Guides

No More Room in Hell 2 Achievements

Track all 35 Steam achievements in No More Room in Hell 2, with map, progression, weapon, teamwork, and challenge requirements grouped for planning.

No More Room in Hell 2 has 35 Steam achievements in Armageddon 1.0. The most efficient route is to complete the Tutorial, clear every named Objective and Survival map on Normal or higher, keep several Responders alive long enough to reach progression milestones, and deliberately reserve later matches for weapon and conduct challenges. This checklist uses the current Steam names and descriptions; it does not substitute Xbox Gamerscore requirements or community guesses about hidden triggers.

Maps, modes, and first clears

Achievement
Requirement
Planning note
Hazard Course
Complete the Tutorial.
Do this before risking a persistent Responder online.
Emergency Response
Complete Power Plant on Normal or higher.
Read the live objective log; 1.0 removed one former opening scenario.
To the Five Boroughs
Complete Broadway on Normal or higher.
A final extraction is the safe interpretation of “complete.”
Pott Head
Complete Pottsville on Normal or higher.
Stay through the extraction sequence.
Rail or Sail
Complete Lewiston on Normal or higher.
Treat current markers as authoritative after route revisions.
Beautiful Place
Complete Hospital on Normal or higher.
Ward and security-node work can vary; follow the selected scenario.
While The Rest of Us Die
Complete Raven Rock on Normal or higher.
This is the new 1.0 underground-bunker Objective map.
When it Rains, it Pours
Complete Flooded on Normal or higher.
Survive all three successful broadcast waves and extract.
Guiding Light
Complete Lighthouse on Normal or higher.
Plan rotations around its tight lighthouse interior.
They’re Coming to Get You, Barbara!
Complete Night of the Living Dead on Normal or higher.
Use the farmhouse, guest house, and barn as distinct holdout spaces.

Progression and economy milestones

Progression achievements reward survival over many deployments. Getting The Hang of This requires Account level 50 and Apocalypse Hobbyist requires Account level 100. Expert Responder requires one Responder at level 50, while Legendary Responder extends that character target to level 100. All-Star Cast asks for three Responders at level 50 or above, so do not funnel every safe run into only one character.

Veteran requires the same Responder to survive 10 matches. Protect that streak by choosing known routes and extracting rather than forcing a collapsed finale. Waking Nightmare requires 10 Nightmare completions and belongs late in the route, after the squad understands its maps and the roster has suitable Skills and loadout options.

The economy pair is lifetime-based: Easy Come … requires earning 100,000 Credits, and … Easy Go requires spending 100,000. Weekly activity also matters: Closing Tickets asks you to complete four Assignments. The 1.0 assignment set resets on Tuesdays, so read the four current tasks before choosing maps or weapons.

Combat and weapon challenges

Firearms

Range Day requires 500 firearm kills. Nice Shootin’, Tex asks for six Model 13 headshots without reloading or switching weapons. Preserve the cylinder and take controlled shots.

Melee

Rip & Tear requires 500 melee kills. General Contractor asks for kills with a Mallet, Small Wrench, Large Wrench, Hammer, Crowbar, and Sledge in one match, making inventory planning the real challenge.

Explosives

Shock & Awe tracks 100 kills with bombs, grenades, fires, or explosive barrels. Announce throws and avoid turning an achievement attempt into team damage.

Mixed arsenal

Cowboy Action Shooter requires, in one match, 10 Model 13 kills, 10 Rochester 1873 kills, and eight Fierra DB12 kills. Confirm each weapon name before committing ammunition.

leetsauce is the broad lifetime target of 1,337 zombie kills. I’m a Locksmith requires destroying or unlocking 25 padlocks. Loot Goblin counts 1,000 things picked up. These should progress naturally; forcing unsafe detours for one increment is rarely worth a Responder life.

Teamwork and conduct challenges

Never Gonna Let You Down requires reviving or helping fallen allies 10 times, while Heroes Never Die asks you to heal other players 20 times. Sharing is Caring requires sharing items 50 times. Communicate before dropping scarce medicine or ammunition so another player actually receives the resource and the team benefits from the action.

Two challenges intentionally restrict ordinary play. Pulling a Trigger is Like Ordering Takeout requires extracting without firing a gun. Carry a melee weapon, let teammates know the constraint, and do not accidentally fire while swapping items. Pacifist requires completing an Objective map without using a weapon and without killing a zombie. Attempt it with a consenting group: help through communication, item carrying, navigation, and non-damaging interactions, and avoid any environmental action that could count as your kill.

Finishing the set

We Got This, Man! is the capstone for completing all base-game challenges. Steam’s wording does not justify inventing an alternate checklist, so use the platform’s live achievement page to identify what remains. If a condition appears complete but does not unlock, record the build, mode, difficulty, Responder, and end-of-match state before reporting it. The August 13 official post said achievement fixes were planned for Hotfix #2; as of this page’s check, that was a plan, not a released fix.

Use Difficulty before Normal and Nightmare clears, Responder Progression for the level milestones, and Firearms or Melee Weapons when preparing weapon-specific runs.

Primary sources

Continue with another focused No More Room in Hell 2 guide.

Guides

No More Room in Hell 2 Beginner Guide

A first-session No More Room in Hell 2 route for training, choosing a mode, managing a Responder, fighting efficiently, handling infection, and extracting.

Guides

No More Room in Hell 2 vs No More Room in Hell

Compare No More Room in Hell 2 with the original game without mixing AppIDs, maps, Workshop support, servers, progression, or current platform features.

Modes

No More Room in Hell 2 Objective Mode

Learn Objective mode’s mission rhythm, scaling tasks, team movement, Supplies, respawns, early exits, and final extraction in No More Room in Hell 2.